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Posted on 06-29-17, 04:36 pm by Louis Miles (rev. 13 by Louis Miles on 12-07-18, 08:58 pm)
SUPER MARIO LAND 2: SIX GOLDEN COINS


This pack overrides SMB3's theme with a Super Mario Land 2 theme!
Create your stages on Mario Land or go in space and create tricky Star Mazes. The possibilities are unlimited.

You can also play any normal Stage created with the original SMB3 theme with this theme to get a different feeling ;D

DOWNLOAD

Level Examples:

Level 1 Remix:
033D 0000 037E E3E2

Star Maze Remix:
0AF4 0000 037E E466


Screenshots:


Old Screenshots:


Issues (who will be fixed in a future version):
-The game softlocks, when clearing a stage in SMB1 theme. Pause the game and hit exit, if done so.
-The editing music sometimes don't play.
Comments
NightYoshi370 Posted on 06-29-17, 09:35 pm
Why don't you try doing an 3DS import, with ctpktool?

Its literally download, extract, use command line, and you get your png.
Then, use command line, and put in the directory, and you are done.

Command line for extract:
ctpktool.exe -x file.ctpk
Command line for import:
ctpktool.exe -c folder

Also, there is a BFRES tool made by abood which doesn't require hex editing.
Mayroh No Posted on 06-29-17, 09:40 pm
This looks absolutely outstanding! But please add the required tags to your thread :)

I wasn't expecting this type of thing to work but it looks very good for decoration!
NightYoshi370 Posted on 06-29-17, 09:44 pm
No need. I already did it.
IceFairyAmy Posted on 06-30-17, 07:18 am
Oh cool. Maybe you could add a version that replicates the GBA colours when plugged into a GBA cartridge.
Louis Miles Posted on 07-14-17, 04:50 pm
New screenshots in the first post! Some sprites unfortunately get corrupted somehow, like this:

But i'm looking for a solution.

This looks absolutely outstanding! But please add the required tags to your thread
I wasn't expecting this type of thing to work but it looks very good for decoration!
Oh cool. Maybe you could add a version that replicates the GBA colours when plugged into a GBA cartridge.
Thanks :)
That's a good idea, so i will make a second version with GBA colours :)

I will also make a 3DS version, when i finished all the tilesets and such.
Mr.M0d (ModMaker) Posted on 07-26-17, 11:21 pm
DANG THATS CRAZY
Louis Miles Posted on 12-15-17, 11:35 pm
Space and (toy) Mario zone in the works :)

Louis Miles Posted on 12-29-17, 10:32 pm
Alright, the mod is finished! A Download is on its way ;D
NightYoshi370 Posted on 12-29-17, 11:51 pm
Wow, great job! I also like how you literally replaced everything.

If you want, I can do some text edits and icon edits to make it look as if SML2 was in the game all along.
Buntendo Posted on 12-29-17, 11:53 pm
This is amazing. Great job, really looking forward to the download!
DestroyerXL44 Posted on 12-30-17, 02:52 am
This is absolutely wonderful. Keep up the good work! I can't wait to see it in action!
Lakifume Posted on 12-30-17, 04:05 am
Truly a work of art!
Did you also replace the musics in the BFSAR file ?
Louis Miles Posted on 12-30-17, 05:32 pm
Thank you for your feedback :), Download is ready! Find it in the first post!

Wow, great job! I also like how you literally replaced everything.

If you want, I can do some text edits and icon edits to make it look as if SML2 was in the game all along.
Hey, good idea! I can include it in a future version, thank you :D (Do you need PNG rips?)

Truly a work of art!
Did you also replace the musics in the BFSAR file ?

Hmm, no. I searched though the game for music files, because the fanfares (Death, Goal, P-Switch, Boss and Bonus music) do not play correctly and also in the first seconds, the game uses the original music. Either a part of the tracks are stored in these .bars files, or it's an issue by SDCaffiine.
Darhkwing Posted on 12-31-17, 01:55 am
Any reason why this would be crashing for me just before the title screen? All my other mods work fine.
NightYoshi370 Posted on 12-31-17, 02:30 am
Try deleting your other mods before installing this.
Darhkwing Posted on 12-31-17, 02:45 am
Try deleting your other mods before installing this.

Unfortunately this makes no difference.
NightYoshi370 Posted on 12-31-17, 02:56 am
Oh. Maybe once get the chance, I'll test it out.
wrathsoffire76 Posted on 12-31-17, 03:10 am
Can we all appreciate the fact that Bowser is Wario
NightYoshi370 Posted on 12-31-17, 03:17 am
Is it your waifu?

JK, but I am curious: How will he act if he's put in a clown car? Or what about Bowser Jr.?
Louis Miles Posted on 12-31-17, 03:11 pm
Any reason why this would be crashing for me just before the title screen? All my other mods work fine.
Indeed! The game seems to crash, if the date is set to a sunday. The error is due to a file/some files in StaticSkin.pack. I have zero idea, why this happens, but it can be fixed by setting the date to a day, that isn't sunday. I have to look more into this...
NightYoshi370 Posted on 12-31-17, 03:15 pm
That's an odd reason for it to crash. Did you change the font/text or anything like that?
Louis Miles Posted on 12-31-17, 03:19 pm
That's an odd reason for it to crash. Did you change the font/text or anything like that?
No, all what i changed to StaticSkin.pack are the sprites from SMB3. The game crashes, when these sprites from SMB1 appear on the bootscreen:
NightYoshi370 Posted on 12-31-17, 03:22 pm
Ahhh....

Why not replace the bootscreen files with the original version and see if that fixes anything?
Louis Miles Posted on 12-31-17, 03:25 pm
Ahhh....

Why not replace the bootscreen files with the original version and see if that fixes anything?
Actually, anything works correctly, when removing StaticSkin.pack from the files. So it has to be a file in this pack, that causes the crash. But why just sunday?
May the game tries to load files from Peach for the bootscreen, but these are from SMB1.
Darhkwing Posted on 12-31-17, 03:44 pm
Haha that's bizarre! Unluckily i tried to use this on a sunday. I probably won't get a chance to try till tomorrow now but at least i know it works other days of the week.
NightYoshi370 Posted on 12-31-17, 03:46 pm
Oh Well. At least you know it works. :P

Actually, anything works correctly, when removing StaticSkin.pack from the files. So it has to be a file in this pack, that causes the crash. But why just sunday?
May the game tries to load files from Peach for the bootscreen, but these are from SMB1.
I have no idea
Louis Miles Posted on 12-31-17, 04:45 pm
Ok, that's strange. The game-crasher is the red Koopa Troopa. As i use NSMBU's koopa models for more frames and higher resolution to fit Koopa's sprite, who actually works perfectly fine, but the red one crashes the game on sunday. Well, a fix is uploading :P
NightYoshi370 Posted on 12-31-17, 05:38 pm
Level Examples:

Level 1 Remix:
033D 0000 037E E3E2

Star Maze Remix:
0AF4 0000 037E E466
Do you mind uploading these levels to SMMDB?
Louis Miles Posted on 12-31-17, 05:44 pm
Level Examples:

Level 1 Remix:
033D 0000 037E E3E2

Star Maze Remix:
0AF4 0000 037E E466
Do you mind uploading these levels to SMMDB?
Good idea!

Also version 1.1 is out, should now work on sundays ;D
Lakifume Posted on 12-31-17, 06:37 pm
Also you should remove the musics and sounds that do not play correctly. They will not work unless you edit the BFSAR file.
Louis Miles Posted on 12-31-17, 06:51 pm
Also you should remove the musics and sounds that do not play correctly. They will not work unless you edit the BFSAR file.
Hmm, ok, i think i will try to edit this file to fix the crappy fanfares. Does someone know, how exactly do i edit this file. I can't find a tool for this :P
NightYoshi370 Posted on 12-31-17, 06:55 pm
Try looking at AboodXD's video guide on how to do that. I think the procedure is the same for SMM as it is for NSMBU.
Lakifume Posted on 12-31-17, 07:21 pm
It's not. I asked him and he said that you can't edit the SMM BFSAR like the NSMBU one. I don't think there is a way, for now.
Louis Miles Posted on 12-31-17, 07:42 pm
It's not. I asked him and he said that you can't edit the SMM BFSAR like the NSMBU one. I don't think there is a way, for now.
Jep, that's right. Also the only bfsar file i can find is DummySound.bfsar, and all what it contains is a beep.
May it is just an issue by SDCaffiine. I can try the mod on Loadiine to see, if it works then.
Lakifume Posted on 12-31-17, 08:09 pm
It doesn't work on an emulator either. I don't know what's causing it then.
Darhkwing Posted on 01-03-18, 01:41 pm
Fantastic MOD this! I covered it here - https://youtu.be/kgJsEm9Q_mc

I am making a few videos for this MOD as there is so much to cover. I am sure i shall end up missing some things but hopefully over the 3 videos i will cover as much as I can.
NightYoshi370 Posted on 01-03-18, 01:58 pm
Wow. You're video quality is extremely amazing.
Though, I do think that you placed way too many 1-ups
Darhkwing Posted on 01-03-18, 05:24 pm
Wow. You're video quality is extremely amazing.
Though, I do think that you placed way too many 1-ups

Yeah went a bit overboard with the 1ups but it was getting late and i ran out of time to make adjustments =)
Joshuaham123 Posted on 01-06-18, 05:43 pm
3ds version?
Mudkip97 Posted on 01-06-18, 11:09 pm
Saw your mod have to say it's amazing. However if you don't mind I have a few suggestions for it:

-Change the canons to look more like "Bomubomu" enemy (make it look more like what the sprite is if possible). Basically you could make the body the part of the pig that doesn't change and the face/nose would be the side that changes.
-Change the MB3 sound effects into the ones from Mario Land 2
-Change the Bowser fireball into the fire balls shot by the Piranha Plant Statues
-Change the Bloopers into the Octopus boss (if possible seeing as it has a bigger sprite)
-Make the Power Meter (the running meter) invisible and make the running sound silent
-Change the Magikoopa's magic into a bat
-Change Thwomps into Pouncers from Mario Land 3
NightYoshi370 Posted on 01-07-18, 01:57 am
Not until we fix a huge bug with sprite editing.
Samplasion Posted on 01-08-18, 10:24 am
Not until we fix a huge bug with sprite editing.
I'm hating the 3ds for being dumb
/me throws knife at 3DS
Louis Miles Posted on 01-17-18, 07:28 pm
Alright, i'm planning to give the mod a big update, including new backgrounds, better sprites for some enemies and (hopefully) working fanfares (fixing that ears shredding boss music for example :P )



Also the spacetheme now uses sprites for dark themes:
Lakifume Posted on 01-17-18, 09:07 pm
Will this update also replace the sprite effects ?
Osaro Posted on 02-15-18, 06:28 pm
Oh wow a "black & white" theme, that's must be funny to play with this theme x)
S.U Posted on 02-18-18, 05:04 am
Hello!
I think this SML 2 custom theme is a very good custom theme.
How to fix the problem that some BGM does not work, such as during P-switch operation, please refer to this thread.
https://mariomods.net/thread/503-bameta-edit
really sorry.
Hüseyin the Mighty Posted on 03-05-18, 07:59 pm
So we could finally port this mod to SMM3DS, because we can edit the sprites now.
Louis Miles Posted on 04-04-18, 06:14 pm

Improved sprites in the works! I also plan to replace the soundeffects :D
So we could finally port this mod to SMM3DS, because we can edit the sprites now.
Hey that's really cool! Unfortunately, i don't have the 3DS version :P
Sm-ArtThings Posted on 05-07-18, 06:54 pm
I have the 3DS version, I could add the backgrounds and tiles but cant do the sprites
Louis Miles Posted on 05-09-18, 02:59 pm
Here we go! VERSION 2.0 IS OUT!!

Changelog:

Have Fun :D
DOWNLOAD

I have the 3DS version, I could add the backgrounds and tiles but cant do the sprites
Hey, that would be really cool! If i only knew, how to use Citra emulator (I don't get a single game working on this emulator :P)