0 users online. | 6 guests | 5 bots

  • Normal user
Since: 12-08-17
Epic_stuff, your mods are amazing!
I'm looking forward to play this one on Wii U.
Posted on 12-08-17, 01:46 pm in 3dssmwwii u Volcano Theme
  • Normal user
Since: 12-08-17
Actually I also have a problem myself. Might be the same as you. Making custom textures functions great but animated objects and the smb3 underworld background gives me an "assertion error" instead of "finished converting" in the command prompt. Any idea how to fix it?
Posted on 12-09-17, 05:27 am in 3dssmwwii u Volcano Theme
  • Normal user
Since: 12-08-17
Wait, is this the theme from SMW Pirhana Island 2 ? If it is then you really like this game.
Posted on 12-09-17, 08:08 pm in smwboth Casino theme
  • Normal user
Since: 12-08-17
Hey, if you love this ROM hack so much, do you think you could make a mod replacing SMW airship by the tank theme from SMW Pirhana Island 1? That would be amazing!
Posted on 12-09-17, 09:37 pm in smwboth Casino theme
  • Normal user
Since: 12-08-17
Is there a way to get rid of the airship rocking in Super Mario Maker Wii U? Because I know that it's possible to change Mario's physics so I just assume that you can also change a theme's physics.
Posted on 12-12-17, 02:38 am in q&a Ask your SMM hacking questions here.
  • Normal user
Since: 12-08-17
This is one of my favorite mods! Great job !
Posted on 12-13-17, 01:21 am in Casino Night Theme
  • Normal user
Since: 12-08-17
I need help. I've been making custom sprites for ennemies using Wexo's toolbox and Hex Editor and It doesn't work for all of them. Dry bones, blue spike tops and off-burners end up broken in the game. I suspect that Wexo's toolbox doesn't replace some .szs correctly in the Staticskin pack file. Any idea how to fix it ?

This is what I get (left: blue spike top, right: dry bones)
  • Normal user
Since: 12-08-17
OK thanks I'll try that, I mean I can still edit some of them so it's not so bad.
  • Normal user
Since: 12-08-17
I need help. I've been making custom sprites for ennemies using Wexo's toolbox and Hex Editor and It doesn't work for all of them. Dry bones, blue spike tops and off-burners end up broken in the game. I suspect that Wexo's toolbox doesn't replace some .szs correctly in the Staticskin pack file. Any idea how to fix it ?

This is what I get (left: blue spike top, right: dry bones)
Posted on 12-15-17, 12:39 am in q&a Ask your SMM hacking questions here.
  • Normal user
Since: 12-08-17
My favourites are definitely Newer SMBW, Newer Apocalypse and SMW Piranha Island (even though it's a really frustrating game).
Posted on 12-17-17, 01:08 am in What is your favourite ROM hack?
  • Normal user
Since: 12-08-17
Thank you for the tutorial. So it's possible to replace musics in the game. But how do you ADD musics in NSMBU. Because I know that Miyamoto features a music number system that could allow that.
Posted on 12-17-17, 01:31 am in tutorialnsmbu How to make custom music in NSMBU
  • Normal user
Since: 12-08-17
So even the Newer Team wouldn't be able to do that? I mean they did it in Newer SMBW.
Posted on 12-17-17, 03:09 am in tutorialnsmbu How to make custom music in NSMBU
  • Normal user
Since: 12-08-17
It's the same problem I have. It seems only specific sprites can be changed without getting messed up. I tried to find a similarity between the ones that don't work correctly but there doesn't seem to be any.

This is an off-burner:

As you can see even the animations I don't change are broken (the flame that comes out is also broken in half).
Posted on 12-17-17, 07:29 pm in q&a Ask your SMM hacking questions here.
  • Normal user
Since: 12-08-17
So for the fans of New Super Luigi U out there I made this texture mod replacing the NSMBU overworld theme.

This is what it looks like on CEMU but I also tested it on Wii U and it works great:


This is my first mod and I put a lot of effort into it so I hope you'll all enjoy it.
It also perfectly goes with the original background of the game so that's good.

Features:
-new ground tileset
-one new semi-solid
-new bridge
-invisible tracks (I just think they're cool)

Download Wii U (updated):
http://www.mediafire.com/file/7vb86idu4788vqf/WU_Field_plain.szs
Put this file in your content>model folder of the game.

Issues:
-None that I know of

Credits to:
-AboodXD for the Miyamoto object folder
-Zachabossaloler for his custom theme tutorial
Posted on 12-17-17, 08:37 pm in NSMBU flower garden (rev. 2 by Lakifume on 12-24-17, 03:07 pm)
  • Normal user
Since: 12-08-17
Mine says CEMU 1.11.1. What do you mean by a Graphics Card ?
Posted on 12-17-17, 08:43 pm in NSMBU flower garden
  • Normal user
Since: 12-08-17
So maybe it would be better to just give the szs. files from the StaticSkin.pack instead ?
Posted on 12-17-17, 08:46 pm in q&a Ask your SMM hacking questions here.
  • Normal user
Since: 12-08-17
Okay, it's Intel GPU I think. There is a 1.11.2 version ? I thought I had the most recent one.
Posted on 12-17-17, 08:49 pm in NSMBU flower garden
  • Normal user
Since: 12-08-17
Okay because I have a mod ready that includes a StaticSkin.pack (the burner I showed earlier if I can fix it).
So am I gonna be allowed to post it or not then?
Posted on 12-17-17, 08:52 pm in q&a Ask your SMM hacking questions here.
  • Normal user
Since: 12-08-17
You know what, I'll just give the StaticSkin.pack and the M3_Object_burner2.szs separately. That way people can just put the szs file into there own pack file if it's already been modded.
Posted on 12-17-17, 08:59 pm in q&a Ask your SMM hacking questions here.
  • Normal user
Since: 12-08-17
Wow, thank you! It works now! However, the sprite is somehow scrambled.
I've used BFRES Tool v4.1. However it is displayed correctly in every tool, but ingame it looks like this.
Can you give me a list of the sprites that appear broken in your game please? I just want to see if they're the same as for me.
Posted on 12-17-17, 09:59 pm in q&a Ask your SMM hacking questions here.