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Since: 10-06-19
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Name URReadingMyUsername
User ID 330571039
Groups Normal users
Total posts 3 (0.04 per day)
(last post 65 days ago in Super Mario World - Fall Enemies (Project Releases))
Registered on 10-06-19, 02:52 am (67 days ago)
Last view 12-07-19, 08:06 pm (4 days ago)
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Theme New Super Mario Bros. Grassland · By Dirbaio
Items per page 20 posts, 50 threads
Layout AcmlmBoard Layout
Language Board default
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This mod replaces the Koopa Troopas, Galoomba, Bullet Bill, Jumping Piranha Plant, and Beanstalk with their "Fall" forms from the original Super Mario World and Super Mario Advance 2, which are unlocked after completing the Special Zone (or in SMA2's case, finding all 96 exits.)

Only replaces enemies in the Super Mario World style. New, edited sprites were made for the Galoomba's swimming animation and the Bull's-Eye Pidget Bill.




GameBanana Download: https://gamebanana.com/skins/172488
Posted on 10-07-19, 08:18 pm in smm2smw Super Mario World - Fall Enemies (rev. 4 by URReadingMyUsername on 10-08-19, 09:53 pm)
Ok, thanks! I'm playing on version 1.0.1 on yuzu emulator, so the black hole glitch should work just fine for me. But how do I do memory modding for Super Mario Maker 2?
Posted on 10-06-19, 07:17 pm in smm2 Course Maker Modification
So there are a bunch of cool things that I'd like to try to modify Super Mario Maker 2's Course Maker in order to do. But for now, I'm mainly wondering 3 things:
1. Is it possible to remove the build restrictions on the start area? If so, is there a simple solution to it?
2. How would I go about placing normally unavailable parts like the Stone and the standalone Lakitu into the level?
3. How do I make the Angry Sun usable in Night themes, and the Moon (and possibly the Rotten Mushroom) usable in Day themes?
Posted on 10-06-19, 05:56 pm in smm2 Course Maker Modification