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Since: 01-11-18
But when I download it all it gives me are a couple of text file and 3 python files. What do I do from there ?
Download the tool via the Releases tab on github. Then, open up the folder you just downloaded in cmd and type in:
main [input] dest_format
...where [input] is your bfstm file (put it in the same directory or just drag and drop it in cmd), and dest_format can be FSTM, CSTM, or FSTP (use FSTP for BFSTP files)
Posted on 01-11-18, 12:40 am in wii u The Thing About The Fanfares (BFSTP Files :P)
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Since: 01-11-18
I'm on my old Vista right now, so dragging and dropping in cmd doesn't work for me. I have to put the BFSTM in the same folder as main.exe, as you can see in the screenshot. Typing this command with your BFSTM should convert it.
Posted on 01-11-18, 01:37 am in wii u The Thing About The Fanfares (BFSTP Files :P)
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Since: 01-11-18
I've heard that you can do the ASM editing by modifying the .RPX file with IDA. Is this true? Or is there another way to hack the game's code?
You can't edit the code with IDA, you can see it disassembled in PPC assembly but it's not much use if you don't know what your doing.
Posted on 01-11-18, 03:39 am in q&a Ask your SMM hacking questions here. (rev. 1 by GRAnimated on 01-11-18, 03:44 am)
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Since: 01-11-18
Is anyone on this site able to fully change a NSMBU background on Wii U or is it too hard for now ?
I actually have changed the background once, but that was when I replaced the airship theme with the SMM ground theme in Wexos Toolbox. I'm still trying to figure out how to port a background from NSMBU, as all my attempts so far lead to crashes. But it's probably still possible, I just haven't bothered to look into it more.
Posted on 01-11-18, 04:53 am in 3dsnsmbground NSMB Desert Background
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Since: 01-11-18
You can't edit the code with IDA, you can see it disassembled in PPC assembly but it's not much use if you don't know what your doing.
I honestly thought that you could edit the .rpx/.rpl files with IDA, since they both have .elf headers, but oh well.
Could you recommend a tool that can edit the files and view the disassembled code?
Posted on 01-11-18, 05:17 am in q&a Ask your SMM hacking questions here.
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Since: 01-11-18
Looks great. There are a few things that need to be changed, such as the palette icons and skinny Mario's sprites, but I guess you can do that later in another update to the pack.
Posted on 01-29-18, 11:19 pm in wii usmm2 wip Super Mario Bros All-Stars
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Since: 01-11-18
Just let him leave it the way it is. I really like how this looks and I think it's a unique takeover to SMB3 All-stars, rather than having the boring old sprites in the SNES version.
Posted on 02-15-18, 10:33 pm in releasedwiiu Super Mario Bros.3 Allstars
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Since: 01-11-18
is there a way of adding sound effects? for the mod i'm making for MayroSMM, i enabled wall jumping and ground pounding and spin jumping, but only when you start to ground pound has a sound right now.
You could try adding the sound effect from the SMW or NSMBU theme to the M1_Player .bars file in Sound.pack. The SMW sound for a spin jump is MW_KurukuruJump.bfwav, so try adding that and the bameta to the M1_Player bars file and rename both to M1_KurukuruJump.bfwav or something. I don't know if this method will work, but it's worth a shot.
Posted on 02-18-18, 02:58 am in wii u Bameta edit