From: Not under a rock! :3
This is a sample post. You probably already know what this is for.
Woohoo! That's what I needed!Oh, nooo! *stomp*
Posted by Mario
Posted by Goomba
Well, what more could you want to know? Perhaps how to do the classic infinite loop?
Stella is best waifu. :3
She's just a balloon of fanservice...
|Title||Dat weeb NSMBU hacker though :3|
|Groups||Normal users, Super Mario Maker Hackers|
|Total posts||204 (0.33 per day) (last post 343 days ago in a restricted forum)|
|Total threads||15 (0.02 per day)|
|Registered on||05-18-17, 02:32 pm (614 days ago)|
|Last view||07-01-18, 04:24 pm (205 days ago)
|Total stars received||21 [View...]
From: (9), (5), (1), (1), (1), more...
|Total stars given||8
To: (2), (1), (1), (1), (1), more...
|Homepage||AboodXD - YouTube - https://www.youtube.com/AboodXD|
|Items per page||20 posts, 50 threads|
|Layout||AcmlmBoard Layout (Not working for now)|
|Location||Not under a rock! :3|
|Birthday||January 19, 2002 (17 years old)|
|Super Mario Maker Wii U Owner|
|Most Votes 2017 - Best programmer with 2 votes|
|Most Votes 2017 - Most Helpfull with 5 votes|
|Most Votes 2017 - Most likely to start a ton of projects and never finish them with 3 votes|
Also, why weren't you able to make the fire Luigi colors ?I have no idea. It just refused to work.
Can i use this in my luigi in all themes mario maker modHmm, I will think about it.
|Posted on 02-03-18, 07:02 am in Luigi in Super Mario Maker!|
OHMEGERD IT'S A LUIGI! SUCH WOW!Such wow, indeed.
Posted by GRAnimated
|Posted on 01-29-18, 04:14 pm in Luigi in Super Mario Maker!|
|Posted on 01-29-18, 01:42 pm in q&a Ask your SMM hacking questions here.|
Well, he replaced the overworld, and he did start on the castle, but other than that, I'm not sure.Everything is done except for Airship and half of Underwater.
|Posted on 01-16-18, 08:33 pm in PointlessMaker|
|Posted on 01-16-18, 08:05 pm in guide How to run PointlessMaker™|
|Replacing backgrounds is kinda hard for beginners, but somewhat easy for people who have used Wexos's Toolbox to import models before.|
I was importing NSMBU Overworld BG to SMM, but then I stopped for a reason that I don't remember now. I might get back to it one day.
|Posted on 01-11-18, 10:59 am in 3dsnsmbground NSMB Desert Background|
I already made a BFSTM/BCSTM to BFSTP converter:
|Posted on 01-09-18, 08:46 pm in wii u The Thing About The Fanfares (BFSTP Files :P) (rev. 3 by on 01-09-18, 09:29 pm)|
|Posted on 12-29-17, 07:11 pm in tutorialnsmbu How to make custom music in NSMBU|
Using paint.net, I clicked on save as and the setting are: DXT1, DXT3, DXT5, A8R8G8B8, X8R8G8B8, A8B8G8R8, X8B8G8R8, A1R5G5B5, A4R4G4B4, R8G8B8, R5G6B5.ABGR8 -> A8B8G8R8
|Posted on 12-28-17, 01:50 pm in q&a Ask your SMM hacking questions here.|
|It's not a big bug anyway. It's just that color mess up when making RGBA4/RGB5A1 GTX files, but nobody is using those formats anyway. This bug is probably also present in BFRES Tool.|
|Posted on 12-22-17, 09:09 am in cythontool GTX Extractor|
|Probably not. Cython is already fast tbh, and I'm satisfied with it so I see no point in continuing working on this.|
|Posted on 12-22-17, 09:07 am in c++tools GTX Extractor|
he remade the program in pythonNo, the Python one came first. This is a remake of the Python one for people who want the fastest way possible to decode textures.
With all the recent advancements in your coding skills, have you tried to fix this yet?No. I'd recommend the Python one anyway since this one doesn't have parameters calculating, which is essential for creating GTX files.
|Posted on 12-21-17, 07:16 am in c++tools GTX Extractor (rev. 1 by on 12-21-17, 07:20 am)|
|.... no? BFRES Tool doesn't have anything to do with it.|
The reason I'm not making any more version is because I thought the program is complete and doesn't have any bugs and I don't need to bother working on it again. Alas, I was wrong. I found a bug a few months ago, yet I still haven't bothered fixing it.
|Posted on 12-21-17, 07:14 am in cythontool GTX Extractor|
Anyways, uh, for people like me, you might want to explain what a BFSAR even is. :PBinary Cafe Sound Archive.
Just like what its name says, it's an archive which can contain sound files.
It usually contains sound effects, sequences, and such files. NSMBU is dumb, so all the music files are inside a BFSAR, unlike literally any other game I encountered.
|Posted on 12-21-17, 07:08 am in BFSAR documentation (rev. 1 by on 12-21-17, 07:11 am)|
|Documentation restored from RHCafe wiki.|
This is an archive that contains all sound effects and music streams used in the game.
Block pointers are looked up with their identifier. This may not be necessary, but to be safe, I'd still place them in the documented order.
Some General Data StructuresThese structures are used in multiple places throughout the bfsar.
Block PointerOffset is relative to the start of the file.
Offset With Identifier
Item IDAn item id consists of both file type and file id:
Sound Archive (BFSAR)
String Block (STRG)The string block contains a string table and a search tree that's used to look up files by name. The search tree is similar to the search tree found in BFRES files.
String PointerOffsets are relative to the start of the string table.
Search TreeThis is a patricia tree, similar to the binary search tree in BFRES files.
Info Block (INFO)
Info Reference TableOffsets are relative to start of info reference table.
Offsets are relative to the start of the info structure. Depending on the flags, there may be more values behind the structures documented here. The optional fields are always 4 bytes long.
Sound Info"actor player id" is unrelated to the player files in the bfsar.
Sound 3D Info
Stream Sound InfoThere can be up to 8 tracks.
Stream Track Info Table
Stream Track Info
Wave Sound Info
Sequence Sound Info
Bank ID Table
Wave Archive ID Table
Wave Archive Info
Sound Group InfoI couldn't find code that uses the offsets described here, so I can't figure out the size of the structures they're pointing to.
Sound Group Unknown Thing
File InfoThese structures are aligned to 0x4.
Internal File Info
Sound Archive Player InfoThis is used to calculate the required memory size for some classes.
File Block (FILE)This block contains the actual subfiles.
Wave Sound Files (WSD)
Info Block (INFO)
Wave Sound Data Reference Table
Wave Sound Data
Wave Sound Info
Sequence Sound Files (SE)
Label Block (LABL)
Bank Files (BANK)
Info Block (INFO)
Wave ID Table
Wave Archive Files (WAR)
Wave File Info
Group Files (GROUP)When the offset field of the BFSAR file info structure is -1, or when the file info structure is not found in the BFSAR info block, the game tries to find the subfile in the GROUP files.
Info Block (INFO)
Group Item Location Info
Posted by RHCafe wiki
|Posted on 12-19-17, 05:27 pm in BFSAR documentation|
|NSMBU uses 3D models for enemies.|
|Posted on 12-19-17, 02:19 am in NSMBU flower garden|
|Posted on 12-19-17, 02:04 am in Text editors thread|
Can you add non in-game items?Nope.
So, it's like instead of having to rip a level from a device, you just make it on the computer?If you want to describe it like that.
|Posted on 12-19-17, 02:02 am in PointlessMaker|
Oh yeah, I noticed that when I edited the tileset. So when I imported the NSMBU tiles in SMM I stretched them by 2 pixels on each side to make sure they wouldn't get cut in the game.That's what "adding padding" is.
I found it too bothersome to do by hand so I wrote a script to add padding automatically if I give it a 960x1020 image. (Same as original image (1024x1088) but with padding removed)
|Posted on 12-19-17, 02:00 am in NSMBU flower garden (rev. 1 by on 12-19-17, 02:00 am)|
|If you are willing to make NSMBU theme mods, I can happily publish my tools which can make and remove padding for you.|
|Posted on 12-18-17, 06:29 am in NSMBU flower garden|