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  • Normal user
Since: 05-22-17
From: Italy
Cool idea ! Obviously you will need to check the style and design to fit it in ;)

Btw, it's 78. And it's time to choose the world themes guys !
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Posted on 06-06-17, 05:38 am (rev. 1 by customlevelfan78 on 06-06-17, 05:42 am)
  • Normal user
Since: 05-23-17
From: Yeah, no.
I was thinking each level would have it's own theme. It make it easier and more appealing to designing levels
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Posted on 06-06-17, 11:53 am
  • Normal user
Since: 05-17-17
From: Maycomb
My thoughts were we could split it into 8 sections (for the sake of world map music) with three planets per section. And a varying amount of levels per planet.

That's quite ambitious, though. Just a suggestion.

(8 * 3 * 3ish = 72ish)
Life is unpleasant and so is my content!
Posted on 06-06-17, 01:21 pm
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Since: 05-22-17
From: Italy
Please note that each world in Newer can only have 2 subsections, so two planets would have the same name. We can also use world names A to Z, so numbers are not needed.
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Posted on 06-06-17, 02:38 pm
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Since: 05-17-17
From: Maycomb
Hang on, this confuses me. I was thinking:

(3 planets, same world map music but different level types with a castle at the end) * 8.
Life is unpleasant and so is my content!
Posted on 06-06-17, 02:51 pm (rev. 1 by Mayroh No on 06-06-17, 02:51 pm)
  • Normal user
Since: 05-23-17
From: Yeah, no.
Similar to Wayro, I was thinking each level had it's own theme. Not each world.
Each world (planet) can be, I don't know, Mario Galaxy, Starry Skies, it really doesn't matter.
I'm just worried about the music for each world.
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Posted on 06-06-17, 08:21 pm
  • Normal user
Since: 05-17-17
From: Maycomb
Oh yeah, what are music slots like?

Certain themes could share songs if we're limited. For example, songs like Ice Cream City could fit a food level and an ice level.
Life is unpleasant and so is my content!
Posted on 06-06-17, 09:15 pm
  • Normal user
Since: 05-23-17
From: Yeah, no.
Well, some songs from NSMBW are untouched. For example, the lava theme, Bowser's 2nd Boss Battle Theme, the snow theme, the beach theme, and the castle theme are the same. There are some other songs untouched. I don't have a full list, though.

Basically any song that isn't in the Stream folder from Vanilla NewerSMBW. :)
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Posted on 06-07-17, 12:41 am
  • Normal user
Since: 05-21-17
From: Final Destination
You can replace the Newer SMBWii Music too (the .er files)
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YouTube
Posted on 06-07-17, 12:47 am
  • Normal user
Since: 05-23-17
From: Yeah, no.
You can replace the Newer SMBWii Music too (the .er files)
You can, but it'd be best to start with the untouched music. I'm not sure how to even loop the music properly.
Besides. Newer's sound track is lit...

On a side note, how does the Worldmap theme work? Is each world map song it's own file?
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Posted on 06-07-17, 01:40 am
  • Normal user
Since: 05-22-17
From: Italy
yeah but...let's just say they are a bit hard to edit :P
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Posted on 06-07-17, 02:00 am
  • Normal user
Since: 05-21-17
From: Final Destination
Actually it's easy. You create a brstm, like everytime. Put it in a hex editor and rename the end of the file from ".brstm" to ".er". Then it should work.
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YouTube
Posted on 06-07-17, 01:14 pm
  • Normal user
Since: 05-22-17
From: Italy
Not only that. All the sounds must have the same exact duration or it will sound distorted in-game. Also, they all need to be 4-Channel and one of the slots has the common sound. To make all the map tracks have a different duration (they still must last the same), you need to edit MapADPCM.bin in /NewerRes with the ADPCMInfoGen script.
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Posted on 06-07-17, 01:20 pm
  • Normal user
Since: 05-23-17
From: Yeah, no.
Not only that. All the sounds must have the same exact duration or it will sound distorted in-game. Also, they all need to be 4-Channel and one of the slots has the common sound. To make all the map tracks have a different duration (they still must last the same), you need to edit MapADPCM.bin in /NewerRes with the ADPCMInfoGen script.
Sounds cancerous. Hopefully there is a program out there to make that easier...
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Posted on 06-15-17, 01:51 am
  • Normal user
Since: 05-22-17
From: Italy
Sadly, nope. This is an hardcoded mechanism, we can only try our best.I also remember about Python trying with Newer Apocalypse and failing many times.

Btw, any ideas for the planets we are going to make ?
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Posted on 06-15-17, 08:03 am
TomsUser is Offline
NSMBW NSMB2 Haxor
  • Normal user
Since: 05-20-17
From: United States
Wrong. Theres a script on Zement's Google Drive that can replace map music properly

I used it in NFFN and never encountered any glitches with it
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Posted on 06-15-17, 02:47 pm
  • Normal user
Since: 05-23-17
From: Yeah, no.
Wrong. Theres a script on Zement's Google Drive that can replace map music properly

I used it in NFFN and never encountered any glitches with it
Mind telling us what said script is called so we can find and use it ourselves?
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Posted on 06-15-17, 03:00 pm
  • Normal user
Since: 05-22-17
From: Italy
It's AdPCMInfoGen. Btw i already mentioned it. Check this post and the ones below it :http://smwc.me/1180887
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Posted on 06-15-17, 05:45 pm
TomsUser is Offline
NSMBW NSMB2 Haxor
  • Normal user
Since: 05-20-17
From: United States
+ if anyone has a Mac here, they can edit Newer's source and we can do as we please with map music
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Posted on 06-15-17, 06:32 pm
FROGUser is Offline
That one Bird Thing
  • Normal user
Since: 05-21-17
From: The city of OOF vile
2 questions for you

1. why do you need a mac to do it

2. requirements for a mac, I have a power mac g4 sitting in my room
Error 702: You provided Type C Meme gas when the Meme Machine™ required Type B Meme water
Posted on 06-15-17, 06:34 pm