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 eros744User is Offline
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Since: 01-14-18
I made a mod of the Mario model, but with a Duck float (I'm not english so I don't know really how to call it, so I used a dictionary) and exported it to a .dae file, I tried ohana3ds to import it back, but it does give me an error, and SPICA doesn't even have an option to do that, so my question is, How can I import the model to the .BCH file, so I can import it again to the WU_Player_MarioMdl.szs file, and test if it works properly.
EDIT: I used blender to edit the model.
Thanks in advance!
Posted on 08-29-18, 05:03 pm
 NightYoshi370User is Offline
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Since: 05-17-17
From: Mushroom Kingdom
I responded in that thread you made earlier
Old 3DS XL info:
I used to have a 3DSafe A9LH V11.3.0-36U with Luma in my CTRNAND. Since ReiNAND Reibooted and Re-Reileased, I "switch"ed back.
Right now, I have boot9strap with Luma 8.0 as my CFW. Though, I'd like to see other CFW's for B9S.
Posted on 09-02-18, 09:29 pm
FireDolphinUser is Offline
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Since: 09-02-18
Hi There,I made a tileset. I'm new to this kind of thing, and I'm just playing around with making sprites now. The sprites I made have no animations, but as I said I'm just playing around for now. I don't know if they're even the right size or layout! Any advice?
Really Lazy Mario Sprites... (1).png — 2.26 KiB, viewed 17 times

FireDolphin
Posted on 09-03-18, 02:55 pm
 NightYoshi370User is Offline
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1149

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Since: 05-17-17
From: Mushroom Kingdom
Most sprites are 32x32 so you'd need to make some of your sprites acomodate that size
Old 3DS XL info:
I used to have a 3DSafe A9LH V11.3.0-36U with Luma in my CTRNAND. Since ReiNAND Reibooted and Re-Reileased, I "switch"ed back.
Right now, I have boot9strap with Luma 8.0 as my CFW. Though, I'd like to see other CFW's for B9S.
Posted on 09-03-18, 02:56 pm
GRAnimatedUser is Offline
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Since: 05-18-17

nightyoshi, what do you mean they're mostly 32x32? usually they're 16x16 and rarely 24x24, it's almost never 32x32.
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Posted on 09-03-18, 03:01 pm
JackAnimeUser is Offline
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Since: 10-30-18
hi im new to this whole smm moding thing so i was wondering how to and where to start and what programs i should download and also how do i open a .pack file and (so many ands)and im on wii u and im triying to do smw player sprite edits please get back to me





peace Jack
Posted on 10-30-18, 02:25 am
 NightYoshi370User is Offline
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1149

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Since: 05-17-17
From: Mushroom Kingdom
wii u How to edit tilesets, sprites or backgrounds.
Old 3DS XL info:
I used to have a 3DSafe A9LH V11.3.0-36U with Luma in my CTRNAND. Since ReiNAND Reibooted and Re-Reileased, I "switch"ed back.
Right now, I have boot9strap with Luma 8.0 as my CFW. Though, I'd like to see other CFW's for B9S.
Posted on 10-30-18, 02:41 am
JackAnimeUser is Offline
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Since: 10-30-18
so i cant figure out how to open the stacicskin.pack pls help me



plz get back to me soon (:
Posted on 10-31-18, 12:58 am
 NightYoshi370User is Offline
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1149

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Since: 05-17-17
From: Mushroom Kingdom
It should work using Wexos's Toolbox
Old 3DS XL info:
I used to have a 3DSafe A9LH V11.3.0-36U with Luma in my CTRNAND. Since ReiNAND Reibooted and Re-Reileased, I "switch"ed back.
Right now, I have boot9strap with Luma 8.0 as my CFW. Though, I'd like to see other CFW's for B9S.
Posted on 10-31-18, 03:40 am
Machow8User is Offline
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Since: 01-01-18
Hello,

Is there a tutorial about adding more costumes than 153 ones that are in the game as a perma-mod?

I remember seeing a thread/topic in this site about this.

Thanks.
Posted on 10-31-18, 05:34 pm
LakifumeUser is Offline
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Since: 12-08-17
From: Canada
https://mariomods.net/thread/773-super-mario-maker-custom-costume-mario
Posted on 10-31-18, 05:58 pm