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  • Normal user
Since: 01-24-18
Describe what you did in steps.
well I first replaced the files with wexos toolbox
then I put them in the correct files for sdcafiine
then I put it in my wii u
then I booted up the homebrew channel and booted up sdcafiine
I opened up mario maker
then it froze
Posted on 01-29-18, 01:16 pm
  • Normal user
Since: 12-08-17
From: Canada
When you export the Output.bfres from Wexos Toolbox (after replacing the images) you need to extract the gtx files from it and put them in the sarc file using hex editor. Tutorial on how to use hex editor: https://www.youtube.com/watch?v=dnpKTF5N6hk
Posted on 01-29-18, 01:28 pm
MasterVermilli0nUser is Offline
Dat weeb NSMBU hacker though :3
  • Normal user
Since: 05-18-17
From: Not under a rock! :3
When you export the Output.bfres from Wexos Toolbox (after replacing the images) you need to extract the gtx files from it and put them in the sarc file using hex editor. Tutorial on how to use hex editor: https://www.youtube.com/watch?v=dnpKTF5N6hk
Umm, why?
Stella is best waifu. :3

Posted on 01-29-18, 01:42 pm
  • Normal user
Since: 05-18-17

When you export the Output.bfres from Wexos Toolbox (after replacing the images) you need to extract the gtx files from it and put them in the sarc file using hex editor. Tutorial on how to use hex editor: https://www.youtube.com/watch?v=dnpKTF5N6hk

That's the most outdated process I could think of. It's so much simpler now. I have an up to date guide at https://github.com/granimated/smmguide/wiki .
YouTube: https://www.youtube.com/channel/UCvb-SWK7kHhF1FdrM2r3_OQ
Twitter: https://www.twitter.com/granimated
Discord: GRAnimated ✓ᵛᵉʳᶦᶠᶦᵉᵈ#4979
Posted on 01-29-18, 02:03 pm
  • Normal user
Since: 12-08-17
From: Canada
It's the only way I found that wouldn't crash the game. So what is the simpler way to do it ? Because I don't see it in your guide.
Posted on 01-29-18, 02:28 pm
  • Normal user
Since: 05-18-17

It's the only way I found that wouldn't crash the game. So what is the simpler way to do it ? Because I don't see it in your guide.

Extract your SZS with SARCExtract, open the Output.bfres in BFRES Tool, it'll export dds files from the bfres, so then you open them in paint.net or gimp 2 and edit them, then save them as A8R8G8B8 DDS files, then in BFRES tool, click the button for the sprite you want to replace, locate your DDS file, and it'll automatically write it to the Output.bfres. Then you can use SARCPacker or even Wexos's Toolbox to make a new SARC, then use libyaz0 to compress it to a szs file, then open the original szs and the new szs in a hex editor, and if there's a 20 at offset 0 byte 0A in the original, put it there in the new one. The hex editing for byte 0A is not necessary for M1-MW tilesets.
YouTube: https://www.youtube.com/channel/UCvb-SWK7kHhF1FdrM2r3_OQ
Twitter: https://www.twitter.com/granimated
Discord: GRAnimated ✓ᵛᵉʳᶦᶠᶦᵉᵈ#4979
Posted on 01-29-18, 02:33 pm
  • Normal user
Since: 12-08-17
From: Canada
Thanks ! I've made some NSMBU tilesets but didn't put the 20 value at 0A. Is that bad ?
Posted on 01-29-18, 05:10 pm
  • Normal user
Since: 05-18-17

I have no idea if they require it, I know the backgrounds for NSMBU do but idk the tileset. After you look at it ingame, if it looks corrupted, then put the 20 value.
YouTube: https://www.youtube.com/channel/UCvb-SWK7kHhF1FdrM2r3_OQ
Twitter: https://www.twitter.com/granimated
Discord: GRAnimated ✓ᵛᵉʳᶦᶠᶦᵉᵈ#4979
Posted on 01-29-18, 05:12 pm
  • Normal user
Since: 01-24-18
Thank you all so much i'll post what im making soon :)
Posted on 01-29-18, 10:58 pm
  • Normal user
Since: 01-24-18
Sorry for this question but i have a problem.
You see i want to upload my Metroid mod but it says to me that my entity is too large what i should do?
Posted on 01-30-18, 01:15 pm
  • Normal user
Since: 12-08-17
From: Canada
Do you use something like dropbox or mediafire to upload files ?
Posted on 01-30-18, 01:24 pm
  • Normal user
Since: 01-24-18
mega
Posted on 01-30-18, 01:26 pm
  • Normal user
Since: 12-08-17
From: Canada
Well, mediafire works for me so I guess you should try it.
Posted on 01-30-18, 01:28 pm
  • Normal user
Since: 01-24-18
Never mind i finally made it thank you for your time
Posted on 01-30-18, 01:29 pm
  • Normal user
Since: 01-24-18
where would i find the files for the ? blocks and the bricks or how would i edit them
Posted on 02-06-18, 01:26 am
  • Normal user
Since: 12-08-17
From: Canada
M1_FieldEnv_Dark: SMB1 underground
M1_FieldEnv_Normal: SMB1 overworld
M1_FieldEnv_Yogan: SMB1 castle
M3_FieldEnv_Dark: SMB3 underground
M3_FieldEnv_Normal: SMB3 overworld
M3_FieldEnv_Water: SMB3 underwater
M3_FieldEnv_Yogan: SMB3 castle
MW_FieldEnv_Normal: SMW all themes exept underwater
MW_FieldEnv_Water: SMW underwater
WU_FieldEnv_Dark: NSMBU underground
WU_FieldEnv_Normal: NSMBU overworld
WU_FieldEnv_Yogan: NSMBU castle

Do the same thing as you did for sprites.
Posted on 02-06-18, 01:42 am
WillyMakerUser is Offline
Smell like... create a mod!
  • Normal user
Since: 04-03-18
From: My home
Can someone help me with backgrounds?
SMM Wii U
So in this post: https://mariomods.net/thread/481-how-to-add-backgrounds#post4242.
In the step 18 gives me an error (i put in the post the error) so can anyone help me please?
(Sorry for my bad english)
_________________________
YT: https://www.youtube.com/channel/UCBDaY5sapkDhqlBBNJnW-Og
Wii U ID: guillebros
3DS ID: 3411 1273 2115


Smell like... Create a level!
Posted on 04-17-18, 02:55 pm
  • Normal user
Since: 04-22-18
Is It Possible for A 3DS mario hack to be on a new nintendo 3ds
_________________________
KIRBYGAMER
Posted on 04-22-18, 10:39 pm
  • Owner
Since: 05-17-17
From: Mushroom Kingdom
Yes, because how the game tilesets load isn't dependent on the 3DS model you have.
Old 3DS XL info:
I used to have a 3DSafe A9LH V11.3.0-36U with Luma in my CTRNAND. Since ReiNAND Reibooted and Re-Reileased, I "switch"ed back.
Right now, I have boot9strap with Luma 8.0 as my CFW. Though, I'd like to see other CFW's for B9S.
Posted on 04-22-18, 11:38 pm
  • Normal user
Since: 02-22-18
From: Mushroom Kingdom
A Tutorial on how to mod SMM3DS safely
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*A yoshi at heart (Yoshi Clan Forever!)
Posted on 04-29-18, 04:44 pm